A smaller game from the Dār

al-Thughūr

The marches of Qurṭuba in the fourth century after the Hijra. Build a town, dig ore, strike dirhams, pay and feed an army, and hold the frontier against whoever comes for it.

A town on the frontier

Counters, not people. Every square is a company, a work gang or a building.

The town at work: houses, fields, a furnace, workers carrying wood and ore

Seven minutes into a war

Houses for the people, fields and olive groves for the food, a furnace for the ore, a storehouse for what the carriers bring back. The land beyond your border stays dark until somebody walks it.

Where this one stands

The long work of the Dār is As-Sayf wal-Qalam: Qurṭuba, a grand strategy of the Caliphate.

al-Thughūr was built beside it, small and finished, to put one of its rules on the table in a form you can play today: you are not given the battle. You are told about it, late, by a man who was there. The only place you watch a fight as it happens is where your own banner stands.

It is free, and runs in the browser.

A man of yours has seen the enemy coming, and the word has reached the town

Nobody tells you anything

This game sends you no news at all. Not a battle away from your men, not a death, not what another people has built or taken. The one word that ever comes is this: a man of yours has seen an enemy coming. Any of them may send it, the banner or a worker in a field or the watch in a tower, and the word takes as long as the road takes. If the man who saw them is killed on the way, it never comes at all.

No news · One word, carried by a man
A battle drawn in full, inside the gold ring around the ruler's banner

Except where the banner stands

Inside the ring around your ruler, the war is shown as it happens: every blow, every man who falls, every counter that breaks. Name an amīr and a qāʾid and each carries a ring of his own, and a finished tower watches its own ground. Everywhere else, you are blind.

The ruler's eye
The build grid at the bottom of the screen, with a field held ready to place
Everything you can build sits in one grid at the bottom, in tabs, with a letter on every button. No scrolling to find a thing.
The town centre chosen: the people it can call up and the improvements it can make
Choose a building and it tells you what it can make, what it costs, and what is short.

What is in it

Small, but whole. A war runs about half an hour.

Four lands

The river valley with its four fords, the dry plain where wood is scarce and ore is not, the hill passes cut into quarters by rock, and the olive country, where food is everywhere and the only silver worth having lies in the middle, so both sides must go to it. Nine places your town can stand: the four corners, the middle of each edge, or the middle of the map with the enemy all around you.

Coin is struck

Silver comes out of the ground as ore. Workers inside a furnace smelt it, burning wood as they go. Workers inside the Dār al-Sikka strike it into dirhams. Pay day comes once a minute, and soldiers who are not paid grow bitter and walk off.

Three offices

An amīr set over the place, a qāʾid over the column, a wazīr over the pay list. One man each, each with his own worth: a ring that stays open from inside a tower, late news pulled forward, a pay day that costs less. Lose one and you feel it.

The start screen: your people, your enemies, the land, and where your town stands

You choose the war before it starts

One, two or three enemies, drawn from León, Castile, the Fāṭimids and the Zanāta, allied against you or at each other's throats.

It runs in the browser

Nothing to install and nothing to sign. The war saves itself in your browser, so you can close it and come back to it.